This page outlines the various Chaos Hammer AngelScript enums.
GuiElement
#
enum GuiElement
{
Label = 0,
TextBox = 1 << 0,
Divider = 1 << 1
}
InitTexFlags
#
enum InitTexFlags
{
INIT_TEXTURE_FORCE = 1,
INIT_TEXTURE_AXES = 2,
INIT_TEXTURE_ROTATION = 4,
INIT_TEXTURE_SHIFT = 8,
INIT_TEXTURE_SCALE = 16,
INIT_TEXTURE_ALL = 30
}
PrimitiveType
#
enum PrimitiveType
{
MATERIAL_LINES = 1,
MATERIAL_TRIANGLES = 2,
MATERIAL_LINE_LOOP = 5,
MATERIAL_POLYGON = 6,
MATERIAL_QUADS = 7
}
RenderMode
#
enum RenderMode
{
RENDER_MODE_WIREFRAME = 4,
RENDER_MODE_FLAT = 5,
RENDER_MODE_TRANSLUCENT_FLAT = 9,
RENDER_MODE_TEXTURED = 10,
RENDER_MODE_TEXTURED_SHADED = 14
}
TextureAlignment
#
enum TextureAlignment
{
TEXTURE_ALIGN_NONE = 0,
TEXTURE_ALIGN_WORLD = 1 << 0,
TEXTURE_ALIGN_FACE = 1 << 1
}