This page outlines the various Chaos Hammer AngelScript global functions.
Global Functions #
FindMaterial
#
Material@ FindMaterial(const string&in name)
GetDefaultTextureName
#
string GetDefaultTextureName()
abs
#
float abs(float)
acos
#
float acos(float)
asin
#
float asin(float)
atan
#
float atan(float)
atan2
#
float atan2(float, float)
ceil
#
float ceil(float)
closeTo
#
bool closeTo(float, float, float = 0.00001f)
bool closeTo(double, double, double = 0.0000000001)
cos
#
float cos(float)
cosh
#
float cosh(float)
floor
#
float floor(float)
fpFromIEEE
#
float fpFromIEEE(uint)
double fpFromIEEE(uint64)
fpToIEEE
#
uint fpToIEEE(float)
uint64 fpToIEEE(double)
fraction
#
float fraction(float)
getExceptionInfo
#
string getExceptionInfo()
join
#
string join(const string[]&in, const string&in)
log
#
float log(float)
log10
#
float log10(float)
pow
#
float pow(float, float)
print
#
void print(const string&in)
rint
#
float rint(float)
sin
#
float sin(float)
sinh
#
float sinh(float)
sqrt
#
float sqrt(float)
tan
#
float tan(float)
tanh
#
float tanh(float)
throw
#
void throw(const string&in)