mom_zone_showmenu
Shows the zoning menu.
Shows the zoning menu.
Sets the angle the player is looking towards when teleporting to the start zone. Takes in yaw in degrees or uses your current looking angle. Usage Examples # mom_zone_start_setlook Uses the yaw of your current looking angle. mom_zone_start_setlook 10 Uses the yaw of 10 degrees.
Decreases the maximum distance of the zoning reticle. The amount decreased is equivalent to the grid size (see mom_zone_grid ).
Increases the maximum distance of the zoning reticle. The amount increased is equivalent to the grid size (see mom_zone_grid ).
Toggles duck input. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.
Toggles jump input for gamemodes with autohop. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.
Toggles sprint input for gamemodes with the ability to +speed. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.
Toggles walk input for gamemodes with the ability to +walk. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.
Reloads the weapon script for the current weapon.
Reloads all weapon scripts.