mom_mv_considered_on_ground
Amount of units off the ground the player needs to be before being considered on the ground.
Amount of units off the ground the player needs to be before being considered on the ground.
Disables view roll upon hitting objects at high speeds.
Fixes RNG in which the player would hit slopes in a downhill direction and not gain any horizontal speed.
Fixes headbugs by updating the player’s bounding box after the duck code instead of at the end of each tick.
Handle desync between the duck key being pressed and the real duck state better. (e.g. when the duck state is changed by a saveloc)
Fixes the Quantum Crouch glitch when reducking during stand animation.
Prevents undesired edgebugs, as well as removing RNG from intended edgebugs. 0 is off, 1 is on (don’t allow any trigger edgebugging), and 2 is on (allow teleport trigger edgebugging).
Fixes receiving free vertical velocity when hitting slopes without jumping.
Fixes some movement trace errors that incorrectly stop the player.
Fixes the player being able to jump off the ground if grounded with a trigger under the player.