mom_zone_start_draw_color
Color of the start zone(s) in RGBA format.
Color of the start zone(s) in RGBA format.
Changes the draw mode of the start zone(s). 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls).
Changes the limit speed method used in the start zone. Take into account player z-velocity = 0, Ignore z-velocity = 1.
Max leave speed for the start trigger. 0 to disable.
What track to create the zone for. Main track = 0, above 0 is a bonus track.
Changes the type of zone to be created when using mom_zone_mark / mom_zone_create . “auto” - Creates a start zone unless one already exists, in which case an end zone is created. “start” - Start zone. “end” - End zone. “stage” - Stage zone. “checkpoint” - Checkpoint zone.
Toggles using new point-based zoning method by Mehis.
Sets the zone number. Use 0 to automatically determine one, otherwise start from 2.
Controls the opacity of viewmodels.
Disabling this option causes the main game thread to not call sleep() when meeting the value set by fps_max, instead opting to keep the thread active while waiting for the next frame to start. This results in higher cpu usage by the game, but a more consistent fps when at cap and improved game feel.