var

mom_zone_start_draw_mode

var
zones, start, trigger

Changes the draw mode of the start zone(s). 0 = Off; invisible, 1 = Outlines, 2 = Outlines as overlays (see through walls), 3 = Faces, 4 = Faces as overlays (see through walls).

mom_zone_type

var
zones, trigger, stage, checkpoint, stop, start

Changes the type of zone to be created when using mom_zone_mark / mom_zone_create . “auto” - Creates a start zone unless one already exists, in which case an end zone is created. “start” - Start zone. “end” - End zone. “stage” - Stage zone. “checkpoint” - Checkpoint zone.

sleep_when_meeting_framerate

var

Disabling this option causes the main game thread to not call sleep() when meeting the value set by fps_max, instead opting to keep the thread active while waiting for the next frame to start. This results in higher cpu usage by the game, but a more consistent fps when at cap and improved game feel.