NOTE: Depreciated, use func_slide
instead.
A trigger volume that allows the player to slide across the surface of a brush without friction. This must be placed above the brush in order for the slide to work.
Keyvalues #
Track Number (track_number<integer>)
The track that this zone belongs to:
- -1: All Tracks
- 0: Main Map
- 1+: Bonus Tracks
Stick player to ground (StuckOnGround<integer>)
Forces the player to stay on the ground throughout the slide trigger, even if it suddenly curves downwards or launches the player upwards.
Allow jumping (AllowingJump<integer>)
Allow the player to jump while inside the slide trigger. This does not work when the trigger is set to stick players to the ground.
Disable gravity (DisableGravity<integer>)
Removes the effects of gravity on the slide, allowing for people to slide up impossible slopes.
Fix Upside Slopes (FixUpsideSlope<integer>)
When mounting a slide, players can sometimes lose speed. This fix prevents this kind of speed loss.