A trigger for reversing the speed of the player in a particular axis.
Keyvalues #
Reverse horizontal speed (ReverseHorizontal<integer>)
Whether or not the trigger reverses the player’s horizontal (x/y axis) speed:
- 0: Do not reverse horizontal speed.
- 1: Reverse horizontal speed. (Default)
Reverse vertical speed (ReverseVertical<integer>)
Whether or not the trigger reverses the player’s vertical (z axis) speed:
- 0: Do not reverse vertical speed.
- 1: Reverse vertical speed. (Default)
Update every intervals (OnThink<integer>)
If the trigger should update every interval:
- 0: Do not update every interval. (Default)
- 1: Update every interval.
Interval (Interval<float>)
The length of an interval in seconds. Defaults to 1.0s.