What is Ahop? # Ahop, short for “Accelerated Hop”, comes from the Orange Box versions of Half-Life 2, its episodes, and Portal 1. Ahop comes from Valve’s attempt to remove bunnyhopping in an older version of the game. By either hopping completely backwards or holding/pressing the back movement key while hopping, players can gain extreme amounts of velocity.
Ahop movement can be commonly found in Any% Speedruns for Half-Life 2, its episodes and Portal 1.
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Toggles the sound made when enabling sprint.
Toggles jump input for gamemodes with autohop.
Toggle resets when hitting a fail teleport (see trigger_teleport
, trigger_momentum_teleport_progress
, trigger_momentum_multihop
, and trigger_momentum_onehop
), and when restarting a map or stage via mom_restart
or mom_restart_stage
respectively.
Toggles sprint input for gamemodes with the ability to +speed.
Toggle resets when hitting a fail teleport (see trigger_teleport
, trigger_momentum_teleport_progress
, trigger_momentum_multihop
, and trigger_momentum_onehop
), and when restarting a map or stage via mom_restart
or mom_restart_stage
respectively.
Toggles walk input for gamemodes with the ability to +walk.
Toggle resets when hitting a fail teleport (see trigger_teleport
, trigger_momentum_teleport_progress
, trigger_momentum_multihop
, and trigger_momentum_onehop
), and when restarting a map or stage via mom_restart
or mom_restart_stage
respectively.
Trigger that prevents the player from doing specific keypress movements.
Keyvalue # Track Number (track_number<integer>)
The track that this trigger belongs to:
-1: All Tracks 0: Main Map 1+: Bonus Tracks Flags # Prevent the player from moving forward (8192)
(Disabled by default)
Prevent the player from moving to the left (16384)
(Disabled by default)
Prevent the player from moving to the right (32768)
(Disabled by default)
Prevent the player from moving backward (65536)
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