What is Conc? # Conc, short for “Concussion Grenade Jumping”, is a classic game mode from the classic Team Fortress, involving priming a concussion grenade to explode at just the right time to propel the player throughout the map.
Momentum Mod’s implementation of Conc comes from a mix of Fortress Forever’s implementation combined with reverse engineering specific values from Team Fortress Classic.
History of Conc # Conc comes from Team Fortress Classic, which was based on the Quake mod “Quake Fortress” by the same developers.
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Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area.
Keyvalues # Explosive prevention method (explosion_prevention_type<choices>)
Determines the method of explosive prevention.
0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.” 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.” 2: “Fizzle upon landing instead of on attempted detonation.” 3: “Fizzle explosive immediately upon it entering the trigger.”
Toggles showing the conc grenade’s explosion radius after detonation.
Toggles the particles for conc explosions. 0 = OFF, 1 = ON.
Toggles whether the conc grenade has a trail particle or not. 0 = OFF, 1 = ON.
Control the minimum time in seconds between a conc grenade’s bounce sounds.
Toggle whether the conc makes a sound when it bounces. 0 = OFF, 1 = ON.
Control the minimum distance in units that a conc must be from its previous bounce location to trigger a bounce sound.
Control the minimum speed a conc must be traveling to trigger a bounce sound.
Toggles the conc explosion sound. 0 = OFF, 1 = ON.