func

func_nogrenades

entity
func, trigger, TF2, limit, explosion, rocket jump, sticky jump, conc

Rockets, stickybombs, conc grenades, and other explosives will not detonate/explode inside this area. Keyvalues # Explosive prevention method (explosion_prevention_type<choices>) Determines the method of explosive prevention. 0: “[Default] Fizzle explosives upon detonation. This is the TF2 default.” 1: “Fizzle only airborne (handheld concs included) explosives upon detonation.” 2: “Fizzle upon landing instead of on attempted detonation.” 3: “Fizzle explosive immediately upon it entering the trigger.”

func_slide

entity
slide, func

A brush entity that allows the player to slide across the surface of it without friction. Keyvalues # Keep player on slide surface (StayOnSlide<boolean>) Keep the player attached to the slide surface (for example, when sliding down ground of increasing steepness). Allow jumping (AllowJump<boolean>) Allow the player to jump while sliding. The player is still required to be on a surface that is not too steep to stand on in order to jump. ...