chaos_hud_menu_hide
Hides the currently open hud menu, if there is one.
Hides the currently open hud menu, if there is one.
Reloads the hud menu names for parameter completion for chaos_hud_menu_show . The menu names are the file names of the files in cfg/menus/, skipping those that end with _default.
Opens a hud menu. Accepts the hud menu itself. Calling this again with the same hud menu name will close the menu. Calling it with a different hud menu name will open that one after closing the currently opened one, if there is any. Has parameter completion that corresponds to the filenames in cfg/menus, skipping those that end with _default. To parse the filenames again, see chaos_hud_menu_reload . Usage Examples # chaos_hud_menu_show savelocmenu ...
Opens the in-game chat window.
This guide covers all gamemode-specific settings available to players, at least at the time of writing. Config Files # When the game loads into a map of a known gamemode, a specific config file located in momentum/cfg/ is executed if it exists. The names of these config files correspond to the gamemode prefixes found in map names. For instance, momentum/cfg/sj.cfg will be executed when loading a sticky jump map, such as sj_amazon. ...
Reloads the control resource files for hud elements.
Toggles timestamps on chat messages.
Shows the run comparison panel. 0 = OFF, 1 = ON
Toggles whether concs have their fuse timer displayed above them as an entity panel.
The amount of units to linearly fade the conc ent panel over. This fade is enabled using mom_hud_conc_entpanels_fade_enable .