mom_mv_fix_duck_transitions
Fixes the Quantum Crouch glitch when reducking during stand animation.
Fixes the Quantum Crouch glitch when reducking during stand animation.
Prevents undesired edgebugs, as well as removing RNG from intended edgebugs. 0 is off, 1 is on (don’t allow any trigger edgebugging), and 2 is on (allow teleport trigger edgebugging).
Fixes receiving free vertical velocity when hitting slopes without jumping.
Fixes some movement trace errors that incorrectly stop the player.
Fixes the player being able to jump off the ground if grounded with a trigger under the player.
Fixes being able to unduck in midair and land without activating triggers. (Also known as jumpbugs or duckbugs).
Removes RNG in which the player would hit a slope in an uphill direction and either land or cause a slide. 1 is to land and 2 is to slide.
The amount of units on the Z axis to offset each time the player jumps when jump height normalization is enabled.
Ignores view roll angle when determining the direction for applying force imposed by movement keys (e.g. +moveleft). This fixes accidental counter-strafing when being rolled by a portal.
Enables automatically attaching to ladders when walking off a floor above them.