sv_wallrun_scramble_z
Changes the max height the player can climb to.
Changes the max height the player can climb to.
Changes the wallrun speed.
Changes the min angle away from the wall normal for the player to wallrun.
Changes the max wallrun duration, in milliseconds.
Toggles duck input. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.
Toggles jump input for gamemodes with autohop. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.
Toggles sprint input for gamemodes with the ability to +speed. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.
Toggles walk input for gamemodes with the ability to +walk. Toggle resets when hitting a fail teleport (see trigger_teleport , trigger_momentum_teleport_progress , trigger_momentum_multihop , and trigger_momentum_onehop ), and when restarting a map or stage via mom_restart or mom_restart_stage respectively.
A trigger volume that launches the player at a specified speed towards a target or in a direction. This entity also contains some filtering for the players velocity and entry angle. Keyvalues # Player speed (playerspeed<float>) Speed at which to launch the players (u/sec). Default is 450. Physics speed (physicsspeed<float>) Speed at which to launch physics objects (u/sec). Default is 450. Use threshold check (useThresholdCheck<integer>) Turns on filtering based on the player’s speed and entry angle when interacting with the entity. ...
Trigger that prevents the player from doing specific keypress movements. Keyvalue # Track Number (track_number<integer>) The track that this trigger belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Flags # Prevent the player from moving forward (8192) (Disabled by default) Prevent the player from moving to the left (16384) (Disabled by default) Prevent the player from moving to the right (32768) (Disabled by default) Prevent the player from moving backward (65536) ...