sticky jump

trigger_stick_explosive

entity
rocket jump, sticky jump, conc, trigger

A trigger volume that can stick explosives to or inside of its area. Keyvalues # Method of explosive stick (mode<choices>) Explosive sticking behavior. 0: Stick on collision inside this area 1: Stick on entering this area Defaults to 0. Input # Stick(void) Sticks all explosives in this area. Unstick(void) Unsticks all explosives in this area. Explode(void) Explodes all explosives in this area. Fizzle(void) Fizzles all explosives in this area.

trigger_stickybomb_limit

entity
trigger, sticky jump

A trigger that controls the maximum number of stickybombs the player is allowed to shoot. Keyvalues # Stickybomb limit (stickybomb_limit<integer>) The maximum number of stickybombs the player is allowed to have present while in this trigger. Values are 2-20. Default is 3. Persist (persist<choices>) No (0) Yes (1) Whether the limit persists on leaving the trigger, or resets back to 3. Default is 0.