texture

mat_error_texture_advanced

var
error, texture, material

Whether to try and replace error textures with more meaningful ones for gameplay (see also mat_error_texture_advanced_basetexture ). 0: Off, default error texture 1: Base color based on VRAD reflectivity data applied to texture specified in mat_error_texture_advanced_basetexture 2: Same as 1 but also replace water, grates and glass with meaningful textures

mat_error_texture_type

var
error, texture, material

Error texture to use on world geometry. {:style=“width:20%;border-radius:5px;”} 0: Unlit purple error texture {:style=“width:20%;border-radius:5px;”} 1: Grey lightmapped error texture