mom_hud_timer_enable
Toggles displaying the timer.
Toggles displaying the timer.
Toggles sound on timer fail.
Toggles sound on timer finish.
Toggles sound on timer start.
Toggles sound on timer stop.
Restarts the player to the start of the current track; the player is teleported to their start mark if they have one, otherwise they are teleported to the middle of the start zone. If there is no start zone, the player will be teleported to the spawn position. Optionally takes a track number as a parameter, which can be used to get to bonus'. In the tricksurf gamemode this teleports the player back to their currently tracked trick, if there is any. ...
Restarts the player to the start of the current stage on the current track; the player is teleported to their stage start mark if they have one, otherwise they are teleported to the middle of the stage zone. Optionally takes a stage number, or both stage and track numbers as parameters. This command will only reset the timer if the desired stage and track is not the one the player is currently on. ...
Stops the timer if it is currently running.
Default time precision for UI displaying (g:time custom dialog variable handler).
A trigger entity in Momentum Mod that splits the timer. It is used on Linear maps and can not be reset to, unlike Stages. Checkpoint Zones cannot be used at the same time as Stage Zones. Looking for more general info on Zones? Check the Zone Types page. Keyvalues # Track Number (track_number<integer>) The track that this zone belongs to: -1: All Tracks 0: Main Map 1+: Bonus Tracks Zone Number (zone_number<integer>) ...