Filter a player based on if their track number is the one defined here. -1 defaults to true.
Keyvalues # Track Number (track_number<integer>)
The track that this zone belongs to:
-1: All Tracks 0: Main Map 1+: Bonus Tracks
What track to create the zone for. Main track = 0, above 0 is a bonus track.
Trigger that teleports the player after only one entry, or if they stay inside for longer than the hold time.
Keyvalues # Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
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Used for storing a discrete progress number in the player.
Keyvalues # Progress Number (progress_number<integer>)
-1: An optional number to assign to this progress trigger, used by filter_momentum_progress. Output # OnResetOnehops(void)
Fired when the player touches this trigger.
Trigger that prompts the player to press up to three keys inside it’s volume.
Keyvalues # Key that fires (lookedkey<choices>)
Forward (0) Back (1) Move Left (2) Move Right (3) Jump (4) Duck (5) Attack (6) Attack 2 (7) Reload (8) Speed (9) Walk (10) The default value is 0.
Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>)
None (0)** Forward (1) Back (2) Move Left (3) Move Right (4) Jump (5) Duck (6) Attack (7) Attack 2 (8) Reload (9) Speed (10) Walk (11) The default value is 0.
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Trigger that resets all of the onehop triggers the player has touched.
Keyvalues # Track Number (track_number<integer>)
The track that this trigger belongs to:
-1: All Tracks 0: Main Map 1+: Bonus Tracks Output # OnResetOnehops(void)
Fires when all hops are being reset.
Trigger that teleports the player to their last touched trigger_momentum_progress.
Keyvalues # Remote Destination (target<target_destination>)
Ignored for this trigger.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
Scale the player’s velocity per-axis. Default is “1 1 1”.
Teleport mode (mode<choices>)
Mode of teleportation.
0: Default (do nothing, just teleport) 1: Reset velocity 2: Keep negative Z (downwards) velocity 3: Redirect velocity to destination angles 4: Landmark teleport Defaults to 1; reset velocity.
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A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination.
Keyvalues # Remote Destination (target<target_destination>)
The entity specifying the point to which the player should be teleported.
Local Destination Landmark (landmark<target_destination>)
When “Teleport mode” is “Landmark teleport”, teleported entities are offset from the target by their initial offset from the landmark (this entity).
Velocity Scale Factor (X Y Z) (velocityscale<vector>)
Scale the player’s velocity per-axis.
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Trigger that fires on user KeyPress if inside trigger.
Keyvalues # Key that fires (lookedkey<choices>)
Forward (0) Back (1) Move Left (2) Move Right (3) Jump (4) Duck (5) Attack (6) Attack 2 (7) Reload (8) Speed (9) Walk (10) The default value is 0.
Second key to use that fires, if held down at the same time as other keys (lookedkey2<choices>)
None (0)** Forward (1) Back (2) Move Left (3) Move Right (4) Jump (5) Duck (6) Attack (7) Attack 2 (8) Reload (9) Speed (10) Walk (11) The default value is 0.
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