What is Tricksurf? # A spinoff mode formed from the Surf game mode, players can create and complete sequences of locations to surf to, known as tricks, for XP and bragging rights.
History of Tricksurf # It all started on https://zskyworld.com/
And then died, RIP.
Momentum’s bringing it back baby!
TODO fill this out and make it proper
How Tricksurf Works # Beetle179 has an incredibly helpful video explaining the tricksurf gamemode and how it works:
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This guide covers how to create tricks for the tricksurf gamemode.
Disclaimer: Creating tricks and tricksurf as a whole is in the initial phase of implementation, meaning that later on in development there will be UI for most of the actions required for creating tricks. Prerequisites # To follow this guide you should:
Know the basics of using the zoning tools (see the guide on basic zoning) Be on Momentum 0.
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Teleports to a given map tele by index, which is 1-based.
Creates a map teleport of a given name.
Starts recording zones to make a trick. Going into the trick zones during this mode will record the trick path to take.
Stops recording zones and makes the trick. Takes the name for it as a parameter. This will be saved out to a file named after the map (<mapname>.tricks) inside the zones/ folder.
Teleports the player to the start zone of the given trick.
Tracks a trick to complete, taking the trick ID as the parameter.
Toggles jump input for gamemodes with autohop.
Toggle resets when hitting a fail teleport (see trigger_teleport
, trigger_momentum_teleport_progress
, trigger_momentum_multihop
, and trigger_momentum_onehop
), and when restarting a map or stage via mom_restart
or mom_restart_stage
respectively.