Generic Bomb
Keyvalues #
Explosion Damage (damage<float>)
Amount of damage to do when exploding. The default value is 50.
Explosion Radius (radius<float>)
Explosion radius. The default value is 100.
Health (health<integer>)
Health of the bomb. The default value is 1.
Explosion Sound (sound<sound>)
Name of the sound effect to play when exploding.
Input #
input Detonate(void)
Force detonation.
Output #
OnDetonate(void)
Fired when this bomb detonates.